HEXED
Fast paced, top down, local multiplayer, shooter.
Designed for 2 to 4 players.
I was the sole producer and lead designer of HEXED. This project was completed within 6 months with a team of 5 and consisted of 2.5 days work time per week.
RESPONSIBILITIES INCLUDED:
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Taking an idea from concept to full production.
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Coordinating a team of 5 to develop and stick to a schedule with set dates and build requirements.
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Work closely with programmer to make sure game feel is to the standard of player satisfaction.
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Designing levels that can be quick to learn and easily manoeuvred by players.
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Designing user interfaces for main menu, selection screens, player and gameplay.
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Implementing animations of players and linking them to player controller.
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Liaising with musicians to create relatable music for the theme of the game.
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Art creation including player user interface, bullet effects including particle systems and selection screen user interface.
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Creating a trailer to showcase the game.
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Create and modify sound effects for menu, players, weapons and world objects.

After submitting Hexed for my final year of study at AIE (Academy of Interactive Melbourne) I was awarded the "Outstanding Game Designer Award for Advanced Diploma of Professional Game Development (Design)".
