HEXED

Fast paced, top down, local multiplayer, shooter.
Designed for 2 to 4 players.

I was the sole producer and lead designer of HEXED. This project was completed within 6 months with a team of 5 and consisted of 2.5 days work time per week.

RESPONSIBILITIES INCLUDED:

  • Taking an idea from concept to full production.

  • Coordinating a team of 5 to develop and stick to a schedule with set dates  and build requirements.

  • Work closely with programmer to make sure game feel is to the standard of player satisfaction.

  • Designing levels that can be quick to learn and easily manoeuvred by players.

  • Designing user interfaces for main menu, selection screens, player and gameplay.

  • Implementing animations of players and linking them to player controller.

  • Liaising with musicians to create relatable music for the theme of the game.

  • Art creation including player user interface, bullet effects including particle systems and selection screen user interface.

  • Creating a trailer to showcase the game.

  • Create and modify sound effects for menu, players, weapons and world objects.

After submitting Hexed for my final year of study at AIE (Academy of Interactive Melbourne) I was awarded the "Outstanding Game Designer Award for Advanced Diploma of Professional Game Development (Design)".

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If you would like to download HEXED click the link below, it will take you to my itch.io page:

Please note the game is only mapped to Xbox 360 and Xbox One controllers.